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Sonic the Hedgehog 4: Episode I - A Tribute to the Classic Sonic Games


Sonic the Hedgehog 4: A Review of the Long-Awaited Sequel




Sonic the Hedgehog is one of the most iconic video game characters of all time, and his adventures have spanned multiple platforms, genres, and generations. But for many fans, the peak of his glory was in the 1990s, when he starred in a series of classic 2D platformers for the Sega Genesis. The last of these games, Sonic & Knuckles, was released in 1994, and left fans wondering what would happen next in the story.


It took 16 years for Sega to finally deliver a proper sequel, Sonic the Hedgehog 4, which was released in two episodes in 2010 and 2012. The game promised to bring back the gameplay elements that made the original games so popular, such as the Sonic Spin Dash, the Homing Attack, and the colorful zones. But did it live up to the expectations of the fans? And how does it hold up today? In this article, we will review Sonic the Hedgehog 4 and see if it is worth playing.




sonic the hedgehog 4



Introduction




What is Sonic the Hedgehog 4?




Sonic the Hedgehog 4 is a platform game developed by Dimps, with assistance from Sonic Team, and published by Sega. It is a sequel to Sonic & Knuckles, and follows Sonic as he sets out to stop a returning Doctor Eggman, who has teamed up with his old nemesis Metal Sonic. The game is divided into two episodes, each containing four zones and a final boss. The first episode was released in October 2010 for various platforms, including iOS, Android, PlayStation 3, Xbox 360, Wii, and Windows. The second episode was released in May 2012 for iOS, Android, PlayStation 3, Xbox 360, Windows, and Linux.


Why did fans wait 16 years for this game?




After Sonic & Knuckles, Sega decided to focus on developing Sonic games for their new console, the Sega Saturn. However, none of these games were direct sequels to the Genesis games, and some of them were poorly received by critics and fans. For example, Sonic X-treme was a cancelled project that was supposed to be the flagship title for the Saturn, but suffered from development issues and internal conflicts. Sonic Jam was a compilation of the Genesis games with some added features, but not a new game. Sonic R was a racing game that had mediocre gameplay and graphics. And Sonic 3D Blast was a spin-off that used an isometric perspective and had mixed reviews.


In 1998, Sega released Sonic Adventure for their next console, the Dreamcast. This game marked a major shift in the series, as it introduced 3D graphics, voice acting, multiple playable characters, and a more complex story. While many fans enjoyed this game and its sequel, Sonic Adventure 2, others felt that they strayed too far from the original formula and lost some of the charm and simplicity of the Genesis games. In addition, Sega faced financial difficulties and discontinued their console business in 2001.


For the next decade, Sega continued to produce Sonic games for various platforms, but none of them were considered true sequels to Sonic & Knuckles. Some of them experimented with different gameplay styles (such as Sonic Heroes, Shadow the Hedgehog, Sonic Riders, and Sonic and the Secret Rings), while others tried to recapture the 2D gameplay (such as Sonic Advance, Sonic Rush, and Sonic the Hedgehog Genesis). However, none of these games were universally acclaimed, and some of them were heavily criticized for their glitches, controls, level design, and story. For example, Sonic the Hedgehog (2006) was a reboot of the series that was intended to celebrate its 15th anniversary, but it was widely regarded as one of the worst games in the series due to its numerous technical and gameplay flaws.


Meanwhile, fans of the classic games started to create their own fan-made projects, such as hacks, mods, remakes, and original games. Some of these projects were impressive in their quality and creativity, and showed that there was still a demand for the classic style of Sonic games. Some of the most notable fan-made projects include Sonic Megamix, Sonic Before the Sequel, Sonic After the Sequel, and Sonic Mania.


In 2009, Sega announced that they were working on a new game that would be a direct sequel to Sonic & Knuckles, and that it would be released in episodic format. The game was titled Sonic the Hedgehog 4, and it was meant to be a tribute to the fans who grew up with the Genesis games. The game was developed by Dimps, a studio that had previously worked on some of the 2D Sonic games for handheld devices. The game was also supervised by Takashi Iizuka, the head of Sonic Team and one of the original designers of the Genesis games.


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How does it compare to the previous games in the series?




Sonic the Hedgehog 4 is a 2D platform game that follows the same basic gameplay principles as the Genesis games. The player controls Sonic as he runs, jumps, spins, and collects rings through various zones. The game also features some of the familiar elements from the previous games, such as loop-de-loops, springs, spikes, enemies, power-ups, checkpoints, and bonus stages. The game also introduces some new features and mechanics, such as motion controls, online leaderboards, achievements/trophies, and downloadable content.


The game is divided into two episodes, each containing four zones and a final boss. The first episode is set after the events of Sonic & Knuckles, and features some of the zones that are inspired by or based on the ones from the first two games in the series. For example, Splash Hill Zone is similar to Green Hill Zone from Sonic the Hedgehog (1991), Casino Street Zone is similar to Casino Night Zone from Sonic the Hedgehog 2 (1992), Lost Labyrinth Zone is similar to Labyrinth Zone from Sonic the Hedgehog (1991), and Mad Gear Zone is similar to Metropolis Zone from Sonic the Hedgehog 2 (1992). The final boss of this episode is Doctor Eggman in his Death Egg Robot from Sonic the Hedgehog 2 (1992).


The second episode is set after the events of the first episode, and features some of the zones that are inspired by or based on the ones from the third and fourth games in the series. For example, Sylvania Castle Zone is similar to Aquatic Ruin Zone from Sonic the Hedgehog 2 (1992), White Park Zone is similar to IceCap Zone from Sonic the Hedgehog 3 (1994), Oil Desert Zone is similar to Sandopolis Zone from Sonic & Knuckles (1994), and Sky Fortress Zone is similar to Wing Fortress Zone from Sonic the Hedgehog 2 (1992). The final boss of this episode is Metal Sonic in his Metal Sonic Kai form from Knuckles' Chaotix (1995).


The second episode also features a new playable character, Tails, who can fly, swim, and carry Sonic. The game also allows the player to use a co-operative mode, where two players can control Sonic and Tails together. The game also has a special episode, called Episode Metal, which is unlocked after the player has both episodes. This episode lets the player control Metal Sonic as he follows the events that happened between Sonic CD (1993) and Sonic the Hedgehog 4.


Gameplay




Features and mechanics




Sonic Spin Dash and Homing Attack




One of the main features of Sonic the Hedgehog 4 is the return of the Sonic Spin Dash, which is a move that allows Sonic to curl into a ball and charge up speed before launching himself forward. This move was first introduced in Sonic the H


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